Meganetic Lockwave (Blue)
Target hero chooses X equipment they control, then you choose 1 from among them. That hero must defend your attacks this turn with that equipment if able.
Go again
Go again
Rulings
From the Bright Lights + Round the Table release notes
- You choose the value of X when you play this card. You may choose X=0. If you do this card has no effect (but you still get an action point from go again).
- The cost to play this is thrice the value of X (e.g. X+X+X).
- If the target hero has less than X equipment, they must choose all of their equipment.
- The target hero may choose any equipment they control, even if it doesn’t have the
property. - The chosen equipment can not defend if it does not have the
property, or if it is already defending on a chain link. You may close the combat chain to “reset” an equipment and allow it to defend again.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassMechanologist
TypeAction
CostXXX
Defense3
PitchBlue
KeywordsGo again
SetsEVO
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAsur Misoa
Versions
Price history
EVO143More from Bright Lights
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