Palantir Aeronought

Palantir Aeronought (Red)

The defending hero must defend this with an equipment they control if able.

Thrice per Turn Instant - tap a cog you control: This gets +1power. If this is the third time you've activated this ability, destroy a defending card.

Rulings

From the High Seas release notes · June 6 2025
  • The defending hero must add at least one equipment they control to defend Palantir Aeronought. If there is no defending hero (e.g. attacking an ally) or the defending hero controls no equipment that can defend (e.g. the equipment they control has no defense property) they do not defend with any equipment they control.
  • Palantir Aeronought’s activated ability can be activated three times only while it is on the combat chain as an attacking card. Whether it’s the third time you’ve activated this ability is checked when it resolves. If it is the third time you’ve activated the ability, you must destroy a defending card on the combat chain. It cannot be activated while it is a defending card.
  • If you activate Palantir Aeronought three times without passing priority, you put 3 activated-layers on the stack. The topmost layer is the one created by activating ability for the third time, so when it resolves you destroy a defending card. The remaining 2 layers do not destroy any cards.
  • The defending card you choose to destroy does not have to be on the same chain link as the Palantir Aeronought.

Versions

Price history

SEA012

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