Twin Drive

Twin Drive (Red)

Boost

Boost

Rulings

From the Bright Lights + Round the Table release notes
  • When you play this card, you choose if you want to boost 0, 1, or 2 times (before you pay any costs). You cannot boost, then look at the top of your deck to decide if you want to boost a second time.
  • If you do not have any cards in your deck, you can not boost this card. If you do not have 2 cards in your deck, you can not boost this card twice.
  • If you banish a Mechanologist card with both boost costs, you do not gain two action points from go again. You may still only gain 1 action point from any amount of go again on a card.
  • Boosting twice will trigger effects that trigger whenever you boost.E.g. for the purposes of Hyper X-3.
  • Boosting twice will increase the total number of times you’ve boosted this combat chain/turn by 2. (e.g. for the purposes of Maximum Velocity).

Keyword notes

Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
  • You choose if you want to boost or not at the time you play the card.
  • You may only boost once per instance of boost.
  • Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
  • You are considered to have boosted regardless of whether the boost was successful or not.
All keywords

Versions

Price history

EVO142

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