Twin Drive (Red)
Boost
Boost
Boost
Rulings
From the Bright Lights + Round the Table release notes
- When you play this card, you choose if you want to boost 0, 1, or 2 times (before you pay any costs). You cannot boost, then look at the top of your deck to decide if you want to boost a second time.
- If you do not have any cards in your deck, you can not boost this card. If you do not have 2 cards in your deck, you can not boost this card twice.
- If you banish a Mechanologist card with both boost costs, you do not gain two action points from go again. You may still only gain 1 action point from any amount of go again on a card.
- Boosting twice will trigger effects that trigger whenever you boost.E.g. for the purposes of Hyper X-3.
- Boosting twice will increase the total number of times you’ve boosted this combat chain/turn by 2. (e.g. for the purposes of Maximum Velocity).
Keyword notes
Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
- You choose if you want to boost or not at the time you play the card.
- You may only boost once per instance of boost.
- Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
- You are considered to have boosted regardless of whether the boost was successful or not.
ClassMechanologist
TypeAttack Action
Cost2
Attack5
Defense3
PitchRed
KeywordsBoost
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsSimon Dominic, 寿多浩 (Hiro Suda)
Versions
Price history
EVO142More from Bright Lights
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