Moonshot (Yellow)
Play this only if you've boosted this turn. As an additional cost to play this, destroy X Hyper Drivers you control.
When this attacks, it gets +3
for each Hyper Driver destroyed this way.
If this has 10 or more
, it gets overpower.
When this attacks, it gets +3
for each Hyper Driver destroyed this way.If this has 10 or more
, it gets overpower.Rulings
From the Bright Lights + Round the Table release notes
- You choose the value of X when you play this card. You may choose X=0.
- The cost to play this is twice the value of X (e.g. X+X).
- You are considered to have boosted if you have paid the boost cost to play a card (i.e. banished a card from the top of your deck). The banished card does not have to be a Mechanologist card for you to have considered to have boosted.
- You must be able to destroy X Hyper Drivers you control. If you do not control X Hyper Drivers for the chosen value of X, you can not play this.
Keyword notes
Overpower - The defending hero can’t defend this with more than one action card.
- Overpower is a static ability that generates a continuous effect.
- A player can not declare more than one defending action card against an attack with overpower.
- Overpower does not prevent additional action cards being added as defending cards through effects (e.g. Amulet of Havencall).
ClassMechanologist
TypeAttack Action
CostXX
Attack3
Defense3
PitchYellow
KeywordsOverpower
SetsEVO
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsJessada Sutthi
Versions
Price history
EVO140More from Bright Lights
More by Jessada Sutthi
Planning where this card lives? Lay it out in a binder or browse the full card database.










