Heist (Red)
Boost
When this hits a hero, you may put an item with cost 1 or less from any banished zone into the arena under your control.
When this hits a hero, you may put an item with cost 1 or less from any banished zone into the arena under your control.
Rulings
From the Bright Lights + Round the Table release notes
- You can not choose a card from any banished zone if it is face-down (private). Only face-up (public) cards can be chosen.
- The owner of the item is considered the player who started the game with that item, but you are considered to be the controller while it is in the arena. When it is destroyed or banished, it goes to the owner’s graveyard or banished zone.
- Items with cost X are considered to have X=0.
Keyword notes
Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
- You choose if you want to boost or not at the time you play the card.
- You may only boost once per instance of boost.
- Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
- You are considered to have boosted regardless of whether the boost was successful or not.
ClassMechanologist
TypeAttack Action
Cost2
Attack5
Defense3
PitchRed
KeywordsBoost
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsMarco González
Versions
Price history
EVO138More from Bright Lights
More by Marco González
Planning where this card lives? Lay it out in a binder or browse the full card database.










