T-Bone

T-Bone (Blue)

Red Yellow Blue
If you control a card on the combat chain that was boosted, the defending hero must defend this with an equipment they control if able.

Boost

Rulings

From the Everfest release notes
  • It does not matter if the boost is successful or not. If you’ve boosted this combat chain the defending hero must defend T-Bone with an equipment they control.
  • T-Bone counts itself towards its effect if it was boosted when it was played.
  • You cannot defend with equipment that is already defending on the combat chain.
  • You can still defend with equipment with 0 defense. You cannot however defend with equipment with no defense value.

Keyword notes

Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
  • You choose if you want to boost or not at the time you play the card.
  • You may only boost once per instance of boost.
  • Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
  • You are considered to have boosted regardless of whether the boost was successful or not.
All keywords

Versions

Price history

EVR075

Planning where this card lives? Lay it out in a binder or browse the full card database.