T-Bone (Blue)
If you control a card on the combat chain that was boosted, the defending hero must defend this with an equipment they control if able.
Boost
Boost
Rulings
From the Everfest release notes
- It does not matter if the boost is successful or not. If you’ve boosted this combat chain the defending hero must defend T-Bone with an equipment they control.
- T-Bone counts itself towards its effect if it was boosted when it was played.
- You cannot defend with equipment that is already defending on the combat chain.
- You can still defend with equipment with 0 defense. You cannot however defend with equipment with no defense value.
Keyword notes
Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
- You choose if you want to boost or not at the time you play the card.
- You may only boost once per instance of boost.
- Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
- You are considered to have boosted regardless of whether the boost was successful or not.
Versions
Price history
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