Treasure Island

Treasure Island

The first time a hero is attacked each turn, put a gold counter on this.

Whenever you or an ally you control deals damage to an opposing hero, you remove that many gold counters from this, then create Gold tokens equal to the number of counters removed this way.

Rulings

From the High Seas release notes · June 6 2025
  • Treasure Island is a macro that is available in High Seas limited formats, which includes the draft, sealed, and blitz pre-constructed deck formats. When you begin a game in one of these High Seas formats, one Treasure Island is placed between both players into the arena before you reveal your heroes.
  • Treasure Island is neither a card nor a token. It is a shared game object that neither player controls and exists in the arena with two triggered-static abilities.
  • Because it is a shared object, both players are responsible for ensuring that Treasure Island triggers are generated and resolved appropriately.
  • Treasure Island’s first ability triggers the first time a hero is attacked each turn, when the attack action card/weapon/ally resolves and becomes attacking. Players will put a gold counter on this when the triggered effect resolves.
  • Treasure Island’s second ability triggers each time you or the allies you control deals damage to an opposing hero. When this triggered effect resolves. you must remove gold counters from Treasure Island equal to the amount of damage dealt, then you will create Gold tokens equal to the number of counters removed this way. If there are less gold counters than the amount of damage dealt, you will remove all existing gold counters from Treasure Island.
  • The controller of a triggered effect generated from any of Treasure Island’s abilities is the player who satisfied the triggering condition and triggered the ability.
  • If there are multiple triggered effects that are to be added to the stack and one of them is Treasure Island’s triggered effect, the player who triggered Treasure Island for that triggered effect will be responsible for adding it to the stack as if they are its controller and will determine its order among their other triggered effects being added. For example, if Tyler has an “when this attacks” triggered effect that will remove gold counters from treasure island and the triggered effect from Treasure Island’s first ability waiting to be added to the stack, Tyler will add both triggered effects to the stack in the order of their choosing.
  • You cannot name Treasure Island for effects that require you to name a card.
  • Cards and effects that interact with Treasure Island will specifically say so in the High Seas card pool. You cannot choose Treasure Island for effects that allow you to choose card/tokens. Similarly, you cannot target it for effects that require a target card/token.

Versions

Price history

SEA247

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