Absorption Dome (Yellow)
This enters the arena with steam counters on it equal to the number of times you've boosted this turn.
If you would be dealt damage, instead remove that many steam counters from this and prevent damage that source would deal equal to the number of steam counters removed this way.
When this has no steam counters on it, destroy it.
If you would be dealt damage, instead remove that many steam counters from this and prevent damage that source would deal equal to the number of steam counters removed this way.
When this has no steam counters on it, destroy it.
Rulings
From the Crucible of War release notes
- Absorption Dome requires an action point to play as it is an action card.
- If you have not boosted this turn, Absorption Dome enters the arena with no stream counters and would be immediately destroyed.
- If you have multiple damage preventions available, you choose which prevention to apply first.
- It is not optional, you cannot choose to take damage instead of removing steam counters and preventing the damage.
- This prevents all types of damage including arcane damage. This does not prevent loss of life.
- You cannot defend with Absorption Dome as it does not have a defense value.
ClassMechanologist
TypeAction
SubtypesItem
Cost0
PitchYellow
SetsCRU
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsTommy Suhartono
Versions
Price history
CRU104More from Crucible of War
More by Tommy Suhartono
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