Confidence

Confidence

At the start of your turn, destroy this, then the next attack action card you play this turn can't be defended by more than 2 non-block cards.

Rulings

From the Super Slam release notes
  • Confidence triggers at the beginning of your start phase. Neither player receives priority during the start phase of a turn.
  • When Confidence’s triggered effect resolves, you will destroy it. Then you will generate a continuous effect that applies to the next attack action card you play this turn. This continuous effect will prevent that attack action card from being defended by more than 2 non-block cards (e.g. can’t be blocked by 3 defense reactions, or 2 attack action cards and 1 defense reaction cards).
  • If there are multiple Confidence continuous effects that have been generated, all of those Confidence continuous effects are applied to the next attack action card you play.
  • Confidence does not restrict the number of block cards you can defend with (e.g. You can declare 3 block cards and 2 non-block cards as defending cards).

Versions

Price history

SUP239

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