Turning Point (Blue)
When this defends, if you have less
than the attacking hero, the crowd cheers you.
While this is defending, if you've been cheered this turn, it gets +3
.
than the attacking hero, the crowd cheers you.While this is defending, if you've been cheered this turn, it gets +3
.Rulings
From the Super Slam release notes
- Turning Point’s first ability triggers when it becomes a defending card on the combat chain. Whether or not you have less
than the attacking hero is checked when this triggered effect resolves. If you have less
than them, the crowd cheers you. - Turning Point’s second ability is only functional while it is a defending card on the combat chain and generates a conditional continuous effect that is always checking. If the crowd hasn’t cheered you when you add this as a defending card to the combat chain and then the crowd cheers you, this will get +3
. - If the crowd cheers you for the first time in a turn during the damage step and causes the if-conditional effect to become active while Turning Point is defending, it will get the +3
but the damage will not be recalculated.
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