Stonewall Confidence

Stonewall Confidence (Red)

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Go again

Cards you control with cost 3 or more get +4defense while defending.

At the beginning of your action phase, destroy this.

Rulings

From the Welcome to Rathe release notes
  • Stonewall Confidence must be destroyed at the beginning of your action phase, it is not optional.
  • Stonewall Confidence modifies the defense value of all cards you control with cost 3 or greater. This includes guardian cards and generic cards.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

WTR072

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