Forged for War (Yellow)
Go again
Equipment you control get +1
.
At the beginning of your action phase, destroy this.
Equipment you control get +1
.At the beginning of your action phase, destroy this.
Rulings
From the Welcome to Rathe release notes
- Forged for War must be destroyed at the beginning of your action phase, it is not optional.
- You may defend with an equipment if it has a defense value (0 is a value).
- The equipment does not need Blade Break or Battleworn to defend.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
WTR046More from Welcome to Rathe
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