Seismic Shelter

Seismic Shelter (Blue)

Go again

Attack action cards you control get +Xdefense while defending, where X is the number of Seismic Surge tokens you control.

At the start of your turn, destroy this.

Rulings

From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
  • Seismic Shelter’s second ability generates a static-continuous effect that applies to attack action cards you control as long as Seismic Shelter is a permanent in the arena. When applied, those attack action cards will get +Xdefense while they are defending where X is determined based on the current number of Seismic Surge tokens you control. The variable X here can change if the total number of Seismic Surge tokens changes (e.g. tokens are removed/created).
  • If the total number Seismic Surge tokens you control changes after the damage step, the value of X will update but the damage will not be recalculated.
  • If Seismic Shelter enters the arena, each existing defending attack action card will get +Xdefense. Damage dealt from the attack will not be recalculated for chain links where those existing defending action cards are and the chain link has passed the damage step.
  • Seismic Shelter’s third ability triggers at the start of your turn. You will destroy Seismic Shelter when this triggered effect resolves.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

MPG023

Planning where this card lives? Lay it out in a binder or browse the full card database.