Test of Iron Grip

Test of Iron Grip (Red)

When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card.

Rulings

From the Mastery Pack: Guardian + Smash Palace release notes · August 8, 2025
  • Test of Iron Grip’s ability triggers when it becomes a defending card on the combat chain. You will clash with the attacking hero when this triggered effect resolves. If there is a winner (e.g. the clash does not result in a tie), the hero who did not win the clash discards a card.
  • When resolving Test of Iron Grip’s triggered effect, there is no priority between any of the effects generated (e.g. clashing with the attacking hero, the hero who did not win discarding a card).
  • When resolving Test of Iron Grip’s triggered effect, if there is no attacking hero when this triggered effect resolves, the clash effect fails and there is no winner.

Keyword notes

Clash - Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.
  • Clash is an effect keyword.
  • Effects that modify power values of cards in your deck are considered when clashing (e.g. Kayo, Mutated Mass, etc.)
  • If you win a clash, the opponent is considered to have failed to win the clash.
  • If no one wins a clash, you’re both considered to have failed to win the clash.
  • If both you and the opponent reveal a card with the same power, no one wins the clash.
  • If both you and the opponent reveal a card without power and/or don’t reveal any card, no one wins the clash.
  • If you reveal a card with power and the opponent reveals a card without power, you win the clash.
  • If you reveal a card with power and the opponent doesn’t reveal any card, you win the clash.
All keywords

Versions

Price history

MPG025

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