Rites of Replenishment (Blue)
Earth Fusion
When this attacks, if you've dealt arcane damage this turn, you may put a non-attack action card from your graveyard on the bottom of your deck.
When this attacks, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck.
When this attacks, if you've dealt arcane damage this turn, you may put a non-attack action card from your graveyard on the bottom of your deck.
When this attacks, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck.
Rulings
From the Tales of Aria release notes
- You put the non-attack action card to the bottom of your deck first, then the attack action card. (Assuming both abilities are active.)
Keyword notes
Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
- You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
- You may still play the card without paying the additional cost of Fusion.
- You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
- You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
- An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
- Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
TalentElemental
ClassRuneblade
TypeAttack Action
Cost2
Attack4
Defense3
PitchBlue
KeywordsEarth Fusion
ArtistsRio Sabda
Versions
Price history
ELE081Planning where this card lives? Lay it out in a binder or browse the full card database.










