Ride the Tailwind

Ride the Tailwind (Red)

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When this hits, the next attack action card with 2 or less base power you play this combat chain gets go again.

Go again

Rulings

From the Everfest release notes
  • Base power power is determined by the printed power value on a card. (Located at the bottom left corner of a card.)
  • A card with “go again” can not gain another instance of “go again”, and will only grant 1 action point when it resolves.
  • If the combat chain is closed after Ride the Tailwind is played and before another attack action card is played. The effect will not carry over to the next combat chain.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR044

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