Helm of Sharp Eye

Helm of Sharp Eye

Attack Reaction - resource, destroy this: Banish the top card of your deck. You may play it this combat chain. Activate this only if you control a weapon attack with power greater than twice its base.

Battleworn

Rulings

From the Everfest release notes
  • Base power power is determined by the printed power value on a card. (Located at the bottom left corner of a card.)
  • Helm of Sharp Eye’s activated ability is an attack reaction. You may only activate it during the reaction window when you are the attacking hero.
  • You can only activate this ability if a weapon you control has MORE than twice its base power. E.g If you can control a Dawnblade (that has a base power of 3) then in the reaction window play and resolve Razor Reflex, you are still unable to active Helm of Sharp Eye’s ability as Dawnblade currently only has a total power of 6. However, increasing the power to 2 Razor Reflex’s (total power of 9) will allow you to to active Helm of Sharp Eye’s ability.
  • Non-attack actions can only be played on an empty stack when the combat chain is closed. You cannot play non-attack actions with Helm of Sharp Eye, unless they can specifically be played as an instant.
  • If the base power of a weapon is 0, any increase is considered greater than twice its base power.

Keyword notes

Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
  • When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
  • A -1defense counter stays on the card until the card is destroyed or the game ends.
  • If the defense of a card that is defending is below zero, its defense value is considered to be zero.
  • When this card is destroyed, it is sent to your graveyard. (Not when it has 0defense)
  • When this card is destroyed, it is sent to your graveyard.
  • If the defense of a card that is defending is below zero, calculate as if its defense is zero.
All keywords

Versions

Price history

EVR053

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