Oath of Steel (Red)
Whenever you attack with a weapon this turn, put a +1
counter on it.
At the beginning of your end phase, remove all +1
counters from weapons you control.
Go again
counter on it.At the beginning of your end phase, remove all +1
counters from weapons you control.Go again
Rulings
From the Everfest release notes
- All +1
counters are removed during the end phase even ones that were not created by Oath of Steel.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassWarrior
TypeAction
Cost0
Defense3
PitchRed
KeywordsGo again
SetsEVR
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsHoàng Lập
Versions
Price history
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