Blossoming Spellblade

Blossoming Spellblade (Red)

Earth and Lightning Fusion

If this was fused, it gains "Whenever this deals damage to an opposing hero, you may banish a non-attack action card from your graveyard. If you do, you may play it this turn as though it were an instant and if it would be put into your graveyard this turn, instead banish it."

When this attacks, if it was fused, deal 1 arcane damage to target hero.

Rulings

From the Tales of Aria release notes
  • You have to reveal both, an Earth and a Lightning card to fuse Blossoming Spellblade.
  • You may pay the additional cost to fuse this by revealing a single Earth and Lightning card.
  • This affects any and all instances of damage this card deals including “deal 1 (arcane) damage”.
  • Even if the attack deals 6 damage, it would still only trigger once.
  • If an attack has multiple instances of dealing damage it would trigger multiple times (E.g a card has “If this hits deal 1 damage” “If this hits deal 1 damage”.
  • You choose the card to banish when the ability resolves.
  • You do not have to play the card straight away. You can play it anytime during your turn. (You do not have priority during the end of turn.)
  • If the non-attack action card played has go again, you will still gain an action point after it resolves even if it was played as though it was an instant. This would net gain you an action point.

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords

Versions

Price history

ELE064

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