Flicker Wisp (Yellow)
Lightning Fusion
If this was fused, until end of turn, action card effects you control that deal arcane damage, instead deal that much arcane damage plus 1.
Deal 1 arcane damage to target hero.
Go again
If this was fused, until end of turn, action card effects you control that deal arcane damage, instead deal that much arcane damage plus 1.
Deal 1 arcane damage to target hero.
Go again
Rulings
From the Tales of Aria release notes
- Multiple instances of arcane damage on the same source will be affected separately. For example if a card has “Deal 1 arcane damage. Deal 1 arcane damage” both would deal 2 each.
- If a card deals 2 arcane damage it would require arcane barrier 2 (or arcane barrier 1 x 2) to prevent as it is from a single source.
- This only affects action cards, this does not include other sources such as weapons that deal arcane damage or token auras that deal arcane damage.
Keyword notes
Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
- You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
- You may still play the card without paying the additional cost of Fusion.
- You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
- You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
- An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
- Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
TalentElemental
ClassRuneblade
TypeAction
Cost0
Defense2
Arcane1
PitchYellow
KeywordsLightning Fusion, Go again
SetsELE
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
Banned inBlitz
ArtistsMarco González
Versions
Price history
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