Inspire Lightning (Yellow)
Lightning Fusion
If this was fused, deal 2 arcane damage to target hero.
If this was fused, deal 2 arcane damage to target hero.
Rulings
From the Tales of Aria release notes
- You may still play Inspire Lightning even if you do not fuse. It would not have any effect.
- Inspire Lighting is a single source of arcane damage. If a card deals 2 arcane damage it would require arcane barrier 2 (or two arcane barrier 1) to prevent as it is from a single source.
Keyword notes
Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
- You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
- You may still play the card without paying the additional cost of Fusion.
- You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
- You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
- An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
- Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
TalentElemental
ClassRuneblade
TypeAction
Cost1
Defense2
Arcane2
PitchYellow
KeywordsLightning Fusion
SetsELE
ArtistsJen Santos
Versions
Price history
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