Flashfreeze

Flashfreeze (Red)

Ice and/or Lightning Fusion

If this was fused with an Ice card, your attacks this turn get "When this attacks, it gets dominate unless the defending hero pays resourceresource."

If this was fused with a Lightning card, your attacks this turn get "When this hits a hero, deal 3 damage to them."

Go again

Rulings

From the Tales of Aria release notes
  • You may play this card in any Elemental hero even if it does not have the essence of Ice and Lightning.
  • You may fuse this with just one card with a single Element, if you do you will only gain the fused effect of that one element..
  • You may fuse this with just one Ice and Lightning card, if you do you will gain both fused effects.
  • The defending hero chooses whether they pay resourceresource when the attack becomes a layer on the chain.

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

ELE092

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