Entwine Ice

Entwine Ice (Red)

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Ice Fusion

If this was fused, it gets dominate.

Rulings

From the Tales of Aria release notes
  • You may play this card in any Elemental hero even if the hero does not have the essence of Ice as this is an Elemental card not an Ice card.

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords
Dominate - An attack that is difficult to defend. Cards with dominate cannot be defended with more than 1 card from the defending hero’s hand.
  • You can still defend with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
  • Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.
  • You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
All keywords

Versions

Price history

ELE097

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