Ice Eternal

Ice Eternal (Blue)

Iyslander Specialization

Ice Fusion

Create X Frostbite tokens under target hero's control. Then if this was fused, deal arcane damage to that hero equal to the number of Frostbites they control.

Rulings

From the Uprising release notes
  • XX means X + X, for the resource cost of the card. X defaults to 0 in all cases other than when Ice Eternal is played as a card on the stack.
  • The value of X can be declared as 0, in which case the cost of Ice Eternal would be 0.
  • The damage dealt by Ice Eternal is calculated based on the total number of Frostbites the hero controls not just the ones made by Ice Eternal.
  • Frostbites do not affect the cost of paying for replacement effects to prevent arcane damage (such as arcane barrier).

Keyword notes

Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
  • You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
  • You may still play the card without paying the additional cost of Fusion.
  • You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
  • You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
  • An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
  • Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
All keywords

Versions

Price history

UPR109

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