Aether Icevein (Blue)
Ice Fusion
Deal 3 arcane damage to any target. If this was fused and deals damage to a hero, they discard a card unless they pay
.
Deal 3 arcane damage to any target. If this was fused and deals damage to a hero, they discard a card unless they pay

.Rulings
From the Uprising release notes
- You may select any target that can be dealt damage as the target of the arcane damage, including both allies and heroes.
- If a player has no cards in hand but resources available, they can still choose to discard a card instead of paying resources.
Keyword notes
Fusion - Fusion is a new keyword that fuses one or more elements with an elemental card to give an additional effect.
- You cannot reveal a card you are using to pitch to play the card. You pay resource costs before additional costs.
- You may still play the card without paying the additional cost of Fusion.
- You cannot reveal multiple cards to Fusion unless the card states you can (i.e a card with dual Fusion).
- You cannot reveal a card that does not fit the criteria i.e you cannot reveal an Ice card to a Lightning Fusion card.
- An Elemental card with Lightning Fusion is not a Lightning card/Element card. E.g you cannot fuse an Entwine Lightning with Entwine Lightning.
- Defending with a card is not the same as playing and therefore you cannot fuse while defending with a card with fusion. Note, defense reactions are played in order to defend, paying their cost to do so. You can fuse a defense reaction card that has Fusion.
Versions
Price history
UPR115Planning where this card lives? Lay it out in a binder or browse the full card database.










