Winds of Eternity (Blue)
Combo - If Hundred Winds was the last attack this combat chain, this gets +2
and "When this hits, shuffle all cards you own named Hundred Winds on the combat chain into your deck."
and "When this hits, shuffle all cards you own named Hundred Winds on the combat chain into your deck."Rulings
From the Everfest release notes
- This triggered effect is not optional. If Hundred Winds hits you must shuffle all cards named Hundred Winds you control on this combat chain into your deck.
Keyword notes
Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
- The last attack does not have to have hit for combo to be active.
- Only the name of the last attack matters, other variables such as the pitch cost does not matter.
- You may still play the attack even if combo isn’t active.
- The last attack does not have to have hit.
ClassNinja
TypeAttack Action
Cost0
Attack2
Defense3
PitchBlue
KeywordsCombo
SetsEVR
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsJessada Sutthi
Versions
Price history
EVR040More from Everfest
More by Jessada Sutthi
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