Winds of Eternity

Winds of Eternity (Blue)

Combo - If Hundred Winds was the last attack this combat chain, this gets +2power and "When this hits, shuffle all cards you own named Hundred Winds on the combat chain into your deck."

Rulings

From the Everfest release notes
  • This triggered effect is not optional. If Hundred Winds hits you must shuffle all cards named Hundred Winds you control on this combat chain into your deck.

Keyword notes

Combo - A ninja mechanic that showcases the power of playing multiple attacks in a perfect sequence. Combo cares about the last (previous) attack that was played in the combat chain.
  • The last attack does not have to have hit for combo to be active.
  • Only the name of the last attack matters, other variables such as the pitch cost does not matter.
  • You may still play the attack even if combo isn’t active.
  • The last attack does not have to have hit.
All keywords
ClassNinja
Cost0
Attack2
Defense3
PitchBlue
KeywordsCombo
SetsEVR

Versions

Price history

EVR040

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