Spring Tidings

Spring Tidings (Yellow)

Benji Specialization

When this hits, draw a card for each other attack action card with 2 or less base power you control on the combat chain.

Go again

Rulings

From the Everfest release notes
  • Base power power is determined by the printed power value on a card. (Located at the bottom left corner of a card.)
  • Spring Tidings does not count itself towards its own effect. If you control no other attack action cards on the combat chain, Spring tidings will not draw any cards.
  • Spring Tidings does not require you to have hit with the other attack actions on the combat chain.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR039

Planning where this card lives? Lay it out in a binder or browse the full card database.