Spring Tidings (Yellow)
Benji Specialization
When this hits, draw a card for each other attack action card with 2 or less base
you control on the combat chain.
Go again
When this hits, draw a card for each other attack action card with 2 or less base
you control on the combat chain.Go again
Rulings
From the Everfest release notes
- Base power
is determined by the printed
value on a card. (Located at the bottom left corner of a card.) - Spring Tidings does not count itself towards its own effect. If you control no other attack action cards on the combat chain, Spring tidings will not draw any cards.
- Spring Tidings does not require you to have hit with the other attack actions on the combat chain.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassNinja
TypeAttack Action
Cost0
Attack2
Defense3
PitchYellow
KeywordsBenji Specialization, Go again
SetsEVR
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsRio Sabda
Versions
Price history
EVR039More from Everfest
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