Run into Trouble (Red)
When this defends, if you control an Agility token, deal 1 damage to the attacking hero.
Rulings
From the Heavy Hitters release notes
- Run into Trouble triggers when it becomes a defending card. Whether you control an Agility token is checked on the resolution of the trigger, not when Run into Trouble defends.
- If cards and tokens you own lose and can’t gain names (e.g. Amnesia), effects that use names will fail to find/identify objects with any specified names. Run into Trouble will still trigger, but its effect will fail as you would not control any tokens with the name “Agility”.
- Block cards can not be played.
- Block cards can not defend from arsenal, unless otherwise specified.
Versions
Price history
HVY161More from Heavy Hitters
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