Teklovossen, the Mechropotent
Action - 

, banish 2 cards from your soul: Attack
Whenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn


, banish 2 cards from your soul: AttackWhenever this attacks a hero, they discard a card.
Your Mechanologist attack action cards get go again.
This counts as having 4 Evos equipped.
Battleworn
Rulings
From the Bright Lights + Round the Table release notes
- You must be able to transform all of your hero, your weapon, and 4 Evos you have equipped, or none at all. If you can not transform, this is simply put into your graveyard.
- Teklovossen, the Mechropotent’s base life is determined by the life total of your hero when Singularity resolves.
- All cards underneath Teklovossen, the Mechropotent are considered cards in its soul.
- If you would put a card under Teklovossen, the Mechropotent, it is considered to be put into its soul.
- Teklovossen, the Mechropotent is considered a single object and is not considered equipped. However, for the purposes of effects that care about how many Evos you have equipped, Teklovossen, the Mechropotent counts as having 4 Evos equipped.
- Teklovossen, the Mechropotent increases the equipped Evo count by 4, even though it is not an Evo that is equipped.
- When you transform your hero into Teklovossen, the Mechropotent, it becomes your hero for the rest of the game. If Teklovossen, the Mechropotent is destroyed, banished, or otherwise leaves the arena, and you have no hero, you lose the game.
- Effects that put a -1
counter on an equipment may target and put the counter on Teklovossen, the Mechropotent. - If Teklovossen, the Mechropotent defends an attack with Phantasm, the Phantasm does not trigger because Teklovossen, the Mechropotent is not an attack action card.
Keyword notes
Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
- When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
- A -1
counter stays on the card until the card is destroyed or the game ends. - If the defense of a card that is defending is below zero, its defense value is considered to be zero.
- When this card is destroyed, it is sent to your graveyard. (Not when it has 0
) - When this card is destroyed, it is sent to your graveyard.
- If the defense of a card that is defending is below zero, calculate as if its defense is zero.
TalentShadow
ClassMechanologist
TypeDemi-Hero
SubtypesEvo
Attack6
Defense6
Life*
Intellect3
KeywordsBattleworn
SetsEVO
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsBilly Christian
Other faceSingularity
Versions
Price history
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