Hyper-X3
Whenever you banish a Hyper Driver to pay a boost cost, put it under this.
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn
Rulings
From the Bright Lights + Round the Table release notes
- Cards under this are not considered to be in the arena. You cannot target any cards under this for the purposes of effects. E.g. They can not be targeted with Construct Nitro Mechanoid.
- If you transform this card into another card, all of the cards under this also go underneath the card you transform into.
Keyword notes
Battleworn - Equipment that wear down after each time they are used to defend. If you defend with a card with Battleworn, put a -1{d} counter on it when the combat chain closes.
- When you defend with a card it remains on the combat chain until the chain closes, therefore you cannot defend with an equipment multiple times on the same combat chain.
- A -1
counter stays on the card until the card is destroyed or the game ends. - If the defense of a card that is defending is below zero, its defense value is considered to be zero.
- When this card is destroyed, it is sent to your graveyard. (Not when it has 0
) - When this card is destroyed, it is sent to your graveyard.
- If the defense of a card that is defending is below zero, calculate as if its defense is zero.
ClassMechanologist
TypeEquipment
SubtypesHead
Defense1
KeywordsBattleworn
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
Artistssoyameii
Versions
Price history
EVO011RFMore from Bright Lights
Planning where this card lives? Lay it out in a binder or browse the full card database.










