Singularity
Teklovossen, the Mechropotent

Singularity (Red)

Legendary Teklovossen Specialization

Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with life equal to the hero it transformed from.

Rulings

From the Bright Lights + Round the Table release notes
  • You must be able to transform all of your hero, your weapon, and 4 Evos you have equipped, or none at all. If you can not transform, this is simply put into your graveyard.
  • Teklovossen, the Mechropotent’s base life is determined by the life total of your hero when Singularity resolves.
  • All cards underneath Teklovossen, the Mechropotent are considered cards in its soul.
  • If you would put a card under Teklovossen, the Mechropotent, it is considered to be put into its soul.
  • Teklovossen, the Mechropotent is considered a single object and is not considered equipped. However, for the purposes of effects that care about how many Evos you have equipped, Teklovossen, the Mechropotent counts as having 4 Evos equipped.
  • Teklovossen, the Mechropotent increases the equipped Evo count by 4, even though it is not an Evo that is equipped.
  • When you transform your hero into Teklovossen, the Mechropotent, it becomes your hero for the rest of the game. If Teklovossen, the Mechropotent is destroyed, banished, or otherwise leaves the arena, and you have no hero, you lose the game.
  • Effects that put a -1defense counter on an equipment may target and put the counter on Teklovossen, the Mechropotent.
  • If Teklovossen, the Mechropotent defends an attack with Phantasm, the Phantasm does not trigger because Teklovossen, the Mechropotent is not an attack action card.

Keyword notes

Transform - Put the X under this/it/him/her
Create a Y and put the X under it.
  • Transform is a discrete effect.
  • To transform subject objects into a specified object, first create the specified object in the arena if it does not yet exist, then put the subjects under it.
  • To transform objects into a token that does not exist yet, first create the token, then put the objects underneath it.
  • To transform objects into an existing permanent, just put the objects underneath it.
  • When used in conjunction with cards that flip (e.g. Invocations), the card is first flipped and becomes a permanent in the arena, then the transform will refer to that permanent as the specified object to transform into (the permanent to put cards under).
  • The transform fails if there are no transform subjects, or if they can not be put under the specified object for whatever reason.
All keywords

Versions

Price history

EVO010

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