Construct Nitro Mechanoid
Nitro Mechanoid

Construct Nitro Mechanoid (Yellow)

Transform target Mechanologist head, chest, arms, legs, weapon and 3 Hyper Drivers you control into Nitro Mechanoid. If you don't, negate this.

Go again

Rulings

From the Dynasty release notes
  • If Construct Nitro Mechanoid does not transform ALL of the Mechanologist head, chest, arms, legs, weapon and 3 Hyper Drivers that are targeted, it negates itself and all of the targets remain unchanged.
  • The cards that are transformed this way go underneath Nitro Mechanoid. They are not considered to be in the arena, and their abilities are not functional unless they specify otherwise.
  • If there are no cards beneath Nitro Mechanoid, it can not attack using its activated ability.
  • If an opponent takes control of Nitro Mechanoid, cards underneath Nitro Mechanoid remain underneath the card. If the cards that are banished to attack, they are banished to their owner’s banished zone

Keyword notes

Transform - Put the X under this/it/him/her
Create a Y and put the X under it.
  • Transform is a discrete effect.
  • To transform subject objects into a specified object, first create the specified object in the arena if it does not yet exist, then put the subjects under it.
  • To transform objects into a token that does not exist yet, first create the token, then put the objects underneath it.
  • To transform objects into an existing permanent, just put the objects underneath it.
  • When used in conjunction with cards that flip (e.g. Invocations), the card is first flipped and becomes a permanent in the arena, then the transform will refer to that permanent as the specified object to transform into (the permanent to put cards under).
  • The transform fails if there are no transform subjects, or if they can not be put under the specified object for whatever reason.
All keywords
Negate - Negate
is a new keyword that exists in Crucible of War. Negating a card on a layer of the chain will prevent the card from resolving.
  • Negating an instant will prevent the card from resolving. The card will go to its owner’s graveyard and the effects of the card do not happen.
  • You can only target a card on a layer of the chain.
All keywords
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

DYN092RF

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