Bios Update (Red)
The next attack action card you boost this turn gets +3
.
The next time a Mechanologist item with cost 2 or less is banished to pay a boost cost this turn, put it into the arena.
Go again
.The next time a Mechanologist item with cost 2 or less is banished to pay a boost cost this turn, put it into the arena.
Go again
Rulings
From the Dynasty release notes
- The second effect is not optional. If you banish a Mechanologist item with cost 2 or less as part of paying a boost cost, it is put into the arena.
- The second effect lasts until the trigger condition is met or the end of the turn.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassMechanologist
TypeAction
Cost0
Defense3
PitchRed
KeywordsGo again
SetsDYN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsIsuardi Therianto
Versions
Price history
DYN091More from Dynasty
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