Pulsewave Harpoon

Pulsewave Harpoon (Red)

When this attacks a hero, they reveal X cards from their hand, where X is the number of times you've boosted this combat chain. Choose an action card with defense less than or equal to X then add it to this chain link as a defending card.

Boost

Rulings

From the Dynasty release notes
  • It does not matter if the boost is successful or not – the number of times you’ve boosted this combat chain is the number of times you’ve paid for a boost cost by banishing a card.
  • Pulsewave Harpoon counts itself towards its effect if it was boosted when it was played.
  • The defending hero chooses which cards they reveal. If X is greater than the number of cards in their hand, they reveal their whole hand. If X is zero, no cards are revealed.
  • The card to add to this chain link must be an action card with a defense property. Cards that are not action cards or do not have the defense property, can not be added as a defending card.
  • The card chosen must be selected from the cards revealed by Pulsewave Harpoon if possible (it is not optional). If no cards are revealed, no card can be chosen.
  • Adding a card to the chain link this way is not considered as that hero “defending” and does not trigger “when you/this defend(s)” effects.

Keyword notes

Boost - Boost is a Mechnologist mechanic that allows a Mechanologist attack action card to gain go again if a Mechanologist card is banished from the top of the deck as an additional cost to play the card.
  • You choose if you want to boost or not at the time you play the card.
  • You may only boost once per instance of boost.
  • Boost is an additional cost. You choose if you want to boost or not at the time you play the card.
  • You are considered to have boosted regardless of whether the boost was successful or not.
All keywords

Versions

Price history

DYN090

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