Victor Goldmane
The first time each turn you create a Gold token from an effect you control, draw a card.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Rulings
From the Heavy Hitters release notes
- You control an effect if you control the source that generated the effect.
- If an opponent wagers or clashes with you, and you create a gold token from that effect, Victor does not trigger because you don’t control the effect.
- You would fail to win a clash if you are one of the clashing heroes and you don’t reveal the card with the greatest
. This includes ties when no player reveals the card with the greatest
. If you are not one of the clashing heroes, Victor does not trigger. - When Victor triggers during a clash and you choose to destroy a Gold you control, you may choose to destroy any Gold you control, not just Gold tokens. This includes Aurum Aegis which counts as a Gold.
- If you choose to destroy a Gold, the result of the old Clash is replaced by the new Clash after one of the revealed cards is put on the bottom of its owner’s deck.
- If you were to create a Gold during the start-of-game procedure as Victor (e.g. equipping Crown of Dominion), you would not draw a card from Victor’s triggered ability.
- Effects that cause a player’s cards and tokens to lose and can’t gain names (e.g. Amnesia) do not prevent Gold tokens from being created when resolving effects on other cards. Victor’s first ability will still trigger and resolve under these effects, resulting in Victor drawing a card.
- If cards and tokens you own lose and can’t gain names (e.g. Amnesia), effects that use names will fail to find/identify objects with any specified names. Victor will be unable to destroy any objects with the name “Gold” to clash again until the effect expires. If you control an Aurum Aegis, you would be able to destroy it to pay the additional cost in these situations.
Keyword notes
Clash - Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.
- Clash is an effect keyword.
- Effects that modify
values of cards in your deck are considered when clashing (e.g. Kayo, Mutated Mass, etc.) - If you win a clash, the opponent is considered to have failed to win the clash.
- If no one wins a clash, you’re both considered to have failed to win the clash.
- If both you and the opponent reveal a card with the same
, no one wins the clash. - If both you and the opponent reveal a card without
and/or don’t reveal any card, no one wins the clash. - If you reveal a card with
and the opponent reveals a card without
, you win the clash. - If you reveal a card with
and the opponent doesn’t reveal any card, you win the clash.
ClassGuardian
TypeHero
SubtypesYoung
Life20
Intellect4
KeywordsClash
Legal inBlitz, Commoner, Silver Age, Ultimate Pit Fight
Living LegendBlitz
ArtistsBilly Christian
Other faceBetsy
Versions
Price history
HVY048More from Heavy Hitters
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