Spectral Prowler (Yellow)
When this is played, if you control a Spectral Shield, this gets go again.
Phantasm
Phantasm
Rulings
From the Dynasty release notes
- The condition of controlling a Spectral Shield is evaluated after Spectral Prowler is played but before it becomes attacking.
- If you create a Spectral Shield after Spectral Prowler is played, but before the trigger resolves, Spectral Prowler will gain go again.
- If you create a Spectral Shield after the trigger resolves, Spectral Prowler does not retroactively gain go again.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
- If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
- Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
- When an attack with phantasm is defended by a 6
+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack. - Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5
to 6
it will create a trigger, but a card going from 6
to 7
will not create another trigger.)
Versions
Price history
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