Spectral Procession

Spectral Procession (Red)

This card's power is equal to the number of Spectral Shields you control.

Phantasm

Rulings

From the Dynasty release notes
  • Spectral Procession’s power is defined wherever it is in the game. Outside of the game its power is considered to be 0.
  • Spectral Procession’s power is constantly being evaluated. If you create a Spectral Shield after playing Spectral Procession, its power will increase. If you lose a Spectral Shield after playing Spectral Procession, its power will decrease.

Keyword notes

Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
  • If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
  • Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
  • When an attack with phantasm is defended by a 6power+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack.
  • Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5power to 6power it will create a trigger, but a card going from 6power to 7power will not create another trigger.)
All keywords

Versions

Price history

DYN216

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