Phantasmal Symbiosis (Yellow)
When this attacks, name a card. Cards with that name are Illusionist until end of turn.
Phantasm
Phantasm
Rulings
From the Dynasty release notes
- Phantasm only triggers when the attack defends a non-illusionist 6+
attack. If a card with the chosen name defends against an attack with Phantasm, it does not trigger Phantasm even if it has 6 or more
. - A named card being Illusionist does not remove any existing class or talent supertypes it has.
Keyword notes
Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
- If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
- Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
- When an attack with phantasm is defended by a 6
+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack. - Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5
to 6
it will create a trigger, but a card going from 6
to 7
will not create another trigger.)
ClassIllusionist
TypeAttack Action
Cost1
Attack6
Defense3
PitchYellow
KeywordsPhantasm
SetsDYN
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsOthon Nikolaidis
Versions
Price history
DYN215More from Dynasty
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