Herald of Victoria (Yellow)
Instant - Discard this: Until end of turn, attack action cards your opponents control get -1
while attacking and defending.
Phantasm
while attacking and defending.Phantasm
Rulings
From the Compendium of Rathe release notes
- Herald of Victoria has an ability that can only be activated from your hand. To activate this, show Herald of Victoria to all players, then pay the cost of discarding it.
- Discarding this card to its ability counts as activating an instant ability, not as playing an instant.
- When Herald of Victoria’s instant-activated ability resolves, attack action card your opponents control get -1
while attacking or defending for the remainder of the turn. - If the phantasm ability on an attack you control triggers because it is defending a non-illusionist card with 6
, resolving Herald of Victoria’s instant-activated ability before the phantasm triggered effect resolves will reduce the defending card’s
to below 6
. As a result, the defending card no longer meets the phantasm ability’s state-based triggering condition and the phantasm triggered effect does not resolve.
Keyword notes
Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
- If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
- Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
- When an attack with phantasm is defended by a 6
+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack. - Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5
to 6
it will create a trigger, but a card going from 6
to 7
will not create another trigger.)
TalentLight
ClassIllusionist
TypeAttack Action
Cost2
Attack7
Defense3
PitchYellow
KeywordsPhantasm
ArtistsYiian Kho
Versions
Price history
PEN177More from Compendium of Rathe
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