Herald of Erudition (Yellow)
Dominate
When this hits, put it into your soul and draw 2 cards.
Phantasm
When this hits, put it into your soul and draw 2 cards.
Phantasm
Rulings
From the Monarch release notes
- If the attack is put into your hero’s soul, the combat chain does not close and the chain link remains on the combat chain along with all of the defending cards and attack reactions.
- If the attack is put into your hero’s soul, Phantasm is no longer functional as a triggered ability, and the attack can not gain abilities such as “go again”.
- If the attack has had “go again” before it goes into your soul, Last Known Information is used at the end of chain link resolution and you will still gain an action point.
- If this attack hits, you must put it into your hero’s soul. This effect is not optional.
Keyword notes
Dominate - An attack that is difficult to defend. Cards with dominate cannot be defended with more than 1 card from the defending hero’s hand.
- You can still defend with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
- Playing a defense reaction from your hand counts towards the 1 card from your hand restriction. You cannot defend with a card in your hand then play a defense reaction from your hand.
- You can still block with equipment and defense reactions played from arsenal in addition to up to 1 card from hand.
Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
- If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
- Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
- When an attack with phantasm is defended by a 6
+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack. - Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5
to 6
it will create a trigger, but a card going from 6
to 7
will not create another trigger.)
TalentLight
ClassIllusionist
TypeAttack Action
Cost2
Attack5
Defense3
PitchYellow
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsAlexander Mokhov
Versions
Price history
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