Herald of Judgment

Herald of Judgment (Yellow)

Prism Specialization

When this hits, put it into your soul and the defending hero can't play cards from their banished zone until the end of their next turn.

Phantasm

Rulings

From the Monarch release notes
  • You may only play Herald of Judgment in your deck if your hero is Prism, Sculptor of Arc Light or Prism (Young hero).
  • If the attack is put into your hero’s soul, the combat chain does not close and the chain link remains on the combat chain along with all of the defending cards and attack reactions.
  • If the attack is put into your hero’s soul, Phantasm is no longer functional as a triggered ability, and the attack can not gain abilities such as “go again”.
  • If the attack has had “go again” before it goes into your soul, Last Known Information is used at the end of chain link resolution and you will still gain an action point.
  • If this attack hits, you must put it into your hero’s soul. This effect is not optional.
  • The defending hero can still play cards from their banished zone during your action phase.
  • The defending hero can still activate actions on cards from their banished zone. For example a card in the banished zone with an action ability. This card only stops banished card from being played.
  • The defending hero can still play cards from their hands.

Keyword notes

Phantasm - Phantasm is a new keyword that exists on Illusionist attacks. Illusionist attacks with phantasm are powerful but fragile. When an attack with phantasm is defended by a 6{p}+ non-Illusionist attack action card, the attack is destroyed and the combat chain closes.
  • If an attack action is destroyed, it does not resolve. Hit triggers and effects that require the action resolving such as go again do not resolve.
  • Both players have priority during the defending step. Note: This is a new rule introduced with the release of Monarch.
  • When an attack with phantasm is defended by a 6power+ non-Illusionist attack action, a trigger to destroy the attack is put on the chain. Players can respond to this. When it resolves it checks if the attack action still fulfills the requirements to destroy the attack.
  • Phantasm only triggers when the game state changes from false to true. It does not trigger from true to true. (For example: if a defending card goes from 5power to 6power it will create a trigger, but a card going from 6power to 7power will not create another trigger.)
All keywords

Versions

Price history

MON007

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