Tranquil Passing

Tranquil Passing (Red)

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When this enters the arena, you may banish target aura token or aura permanent with cost 3 or less controlled by an opponent until this leaves the arena.

Ward 1

Rulings

From the Dynasty release notes
  • A card or token with a triggered effect that has a triggering condition when it enters the arena may trigger when it returns to the arena after Tranquil Passing leaves the arena.
  • A card banished this way returns to the arena immediately after Tranquil Passing leaves the arena. There is no priority between the two events.
  • If you banish a token with Tranquil Passing, the token ceases to exist and does not return when Tranquil Passing leaves the arena.
  • You may banish any target aura token (token’s typically don’t have a cost), but can only banish non-token aura tokens with the specified cost.

Keyword notes

Ward X - If your hero would be dealt damage, prevent X of that damage and destroy this.
  • Ward is a static ability that generates a fixed-prevention effect.
  • The prevention effect is not optional. It applies whenever damage would be dealt to your hero.
  • If another prevention effect reduces a damage event to 0, the replacement condition is no longer met (damage would not be dealt), so Ward would not apply.
  • The prevention amount applies to a single damage event. The leftover prevention amount does not apply to any future damage that would be dealt to your hero.
  • If the damage prevention can not be applied due to an effect, the object with Ward on it is still destroyed as part of the replacement effect application.
All keywords

Versions

Price history

DYN221

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