Smashing Good Time

Smashing Good Time (Yellow)

Red Yellow Blue
The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less.

If this was played from arsenal, the next attack action card you play this turn gets +2power.

Go again

Rulings

From the Everfest release notes
  • The cost of an item is located at the top right corner of the card.
  • You choose the item you want to destroy at the time the trigger resolves. There is no window of priority between choosing the item and it being destroyed.
  • This will only affect the next attack that hits. If an attack doesn’t hit, it does not use up this effect and a later attack that hits this turn will trigger the effect.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR171

Planning where this card lives? Lay it out in a binder or browse the full card database.