Plunder Run (Yellow)
The next time an attack action card you control hits this turn, draw a card.
If this was played from arsenal, the next attack action card you play this turn gets +2
.
Go again
If this was played from arsenal, the next attack action card you play this turn gets +2
.Go again
Rulings
From the Arcane Rising release notes
- The first effect of Plunder Run checks on the next attack action card to hit, not the next attack action played.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassGeneric
TypeAction
Cost0
Defense2
PitchYellow
KeywordsGo again
Banned inClassic Constructed, Silver Age
ArtistsImmanuela Crovius
Versions
Price history
ARC171More from Arcane Rising
More by Immanuela Crovius
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