Life for a Life (Red)
When this hits, gain 1
.
When this is played, if you have less
than an opposing hero, it gets go again.
.When this is played, if you have less
than an opposing hero, it gets go again."And when I drain the very last drop of blood from your veins, when you struggle to draw breath into your failing lungs… It still won't be enough." - Ateia
Rulings
From the High Seas release notes · June 6 2025
- Everbloom||Life is an Earth card and can only be included in your card-pool if you can include Earth cards
- Everbloom is not a targeted effect. When Everbloom resolves, you will choose from any graveyard which action card with cost less than the total
you’ve gained this turn to put on the bottom of its owner’s deck. - When Everbloom resolves, if there is at least one attack action card with cost less than the total
you’ve gained this turn in any graveyard, you must put one of them on the bottom of its owner’s deck. - Base cost is the printed cost value on a card. (Located at the top right corner of a card.) If the cost includes X, the value of X is 0.
- If you meld Everbloom||Life, you will resolve the Life side of the card the first time the melded-card’s layer resolves. Any
you gained this turn before will be considered when you resolve the Everbloom side of the card when the melded-card’s layer resolves the second time. - If you meld Everbloom||Life, you will receive an action point from go again when you resolve the Everbloom side when the melded-card’s layer resolves the second time. You will not receive it when you resolve the Life side of the card the first time the layer resolves.
From the Arcane Rising release notes
- The green symbol on Life for a Life is your hero’s life.
- Life for a Life checks if you have less life than your opponent at the time you play it.
- Changes to a hero’s life after the card has been played does not cause Life for a Life to gain nor lose go again.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
Versions
Price history
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