Life for a Life (Yellow)
When this hits, gain 1
.
When this is played, if you have less
than an opposing hero, it gets go again.
.When this is played, if you have less
than an opposing hero, it gets go again."And when I drain the very last drop of blood from your veins, when you struggle to draw breath into your failing lungs… It still won't be enough." - Ateia
Rulings
From the Arcane Rising release notes
- The green symbol on Life for a Life is your hero’s life.
- Life for a Life checks if you have less life than your opponent at the time you play it.
- Changes to a hero’s life after the card has been played does not cause Life for a Life to gain nor lose go again.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassGeneric
TypeAttack Action
Cost1
Attack3
Defense2
PitchYellow
KeywordsGo again
ArtistsRegina Krivolapova
Versions
Price history
ARC165More from Arcane Rising
More by Regina Krivolapova
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