Life for a Life

Life for a Life (Blue)

Red Yellow Blue
When this hits, gain 1life.

When this is played, if you have less life than an opposing hero, it gets go again.

"And when I drain the very last drop of blood from your veins, when you struggle to draw breath into your failing lungs… It still won't be enough." - Ateia

Rulings

From the Arcane Rising release notes
  • The green symbol on Life for a Life is your hero’s life.
  • Life for a Life checks if you have less life than your opponent at the time you play it.
  • Changes to a hero’s life after the card has been played does not cause Life for a Life to gain nor lose go again.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

ARC166

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