Runeblood Incantation

Runeblood Incantation (Yellow)

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Go again

This enters the arena with 2 verse counters.

At the beginning of your action phase, remove a verse counter from this. If you do, create a Runechant token. Otherwise, destroy this.

Rulings

From the Everfest release notes
  • You are able to respond to Runeblood Incantations Runechant token generation effect as it triggers and resolves during the start of your action phase, not the start of your turn.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR108

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