Revel in Runeblood

Revel in Runeblood (Red)

If you've played an attack action card and another non-attack action card this turn, create 4 Runechant tokens.

At the beginning of your end phase, destroy all Runechants you control.

Go again

Rulings

From the Everfest release notes
  • You cannot respond to the destruction effect of Revel in Runeblood as neither player gains priority during the end phase.
  • You can play Revel in Runeblood without playing an attack action card and/or another ‘non-attack’ action card this turn, however you will create no Runechants from its effect.

Keyword notes

Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
  • When an action with go again resolves, its controller gains 1 action point.
  • Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
  • If an action with go again does not resolve, its controller does not gain 1 action point.
  • You cannot reveal a card with no power to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
All keywords

Versions

Price history

EVR106

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