Douse in Runeblood (Red)
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.
Rulings
From the The Hunted release notes
- Douse in Runeblood triggers when it resolves on the stack and becomes an attacking card. When the triggered effect resolves, you will create a number of Runechant tokens equal to the number of non-attack action cards you’ve played this turn. If you create 3 or more Runechants this way, this will get go again when the triggered effect resolves.
Keyword notes
Go again - Go again allows multiple actions to be played in a turn when usually playing an action with use up your action point, and therefore end your turn. A card with go again gives the controller of that card or activated ability 1 action point when it resolves.
- When an action with go again resolves, its controller gains 1 action point.
- Multiple instances of go again on the same card or activated ability do not stack. If a card or activated ability has multiple instances of go again when it resolves its controller gains 1 action point only.
- If an action with go again does not resolve, its controller does not gain 1 action point.
- You cannot reveal a card with no
to Belittle. The card must have a value to its power that is 3 or less. (0 is a value)
ClassRuneblade
TypeAttack Action
Cost1
Attack4
Defense3
PitchRed
KeywordsGo again
SetsHNT
Legal inClassic Constructed, Blitz, Living Legend, Ultimate Pit Fight
ArtistsYDZ
Versions
Price history
HNT254More from The Hunted
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